using UnityEngine;

public class AlignGUI : MonoBehaviour
{
	public float xcoef;

	public float ycoef;

	private Vector3 trp;

	private void Awake()
	{
		trp = base.transform.localPosition;
		float num = (float)Screen.width / (float)Screen.height;
		base.transform.localPosition = trp + new Vector3(-1.3333f * xcoef + num * xcoef, -1.3333f * ycoef + num * ycoef, 0f);
	}
}
